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Celestian Squad

Celestian Squad

Power4
Infantry
Abilities: Shield of Faith, Acts of Faith, Sacred Rites, Bodyguard, Sworn Protectors
Weapons: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Wargear: Incensor Cherub, Simulacrum Imperialis
ModelMovementWeapon skillBallistic skillStrengthToughnessWoundsAttacksLeadershipSave
Celestian6"3+3+331283+
Celestian Superior6"3+3+331393+
WeaponRangeTypeStrengthAPDamageAbilities
Bolt pistol12"Pistol 1401-
Boltgun24"Rapid Fire 1401-
Frag grenades6"Grenade D6301-
Krak grenades6"Grenade 16-1D3-

Abilities

Shield of Faith
Models in this unit have a 6+ invulnerable save.
Acts of Faith
You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
Sacred Rites
At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
Bodyguard
When a friendly character model within 3" of this unit would lose any wounds as a result of an attack, this model can intercept that attack. Roll one D6. On a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.
Sworn Protectors
You can re-roll hit rolls for attacks made by models in this unit whilst it is within 6" of any friendly Canonesses.

Wargear

Incensor Cherub
Once per battle, at the beginning of a phase, that Incensor Cherub can intercede. If it does, that Incensor Cherub is removed from play and you gain one Miracle dice. Roll two D6 and choose one. The Miracle dice can only be used to perform an Act of Faith for this unit and only in this phase.
Simulacrum Imperialis
Once per phase you can perform one Act of Faith for this unit, even if you have already performed one or more Acts of Faith in that phase.