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Dominion squad

Dominion Squad

Power5
Infantry
Abilities: Acts of Faith, Sacred Rites, Shield of Faith, Vanguard
Weapons: Frag grenades, Krak grenades, Boltgun, Bolt pistol, Flamer, Meltagun, Storm bolter
Wargear: Simulacrum Imperialis, Incensor Cherub
ModelMovementWeapon skillBallistic skillStrengthToughnessWoundsAttacksLeadershipSave
Dominion6"4+3+331173+
Dominion Superior6"4+3+331283+
WeaponRangeTypeStrengthAPDamageAbilities
Frag grenades6"Grenade D6301-
Krak grenades6"Grenade 16-1D3-
Boltgun24"Rapid Fire 1401-
Bolt pistol12"Pistol 1401-
Flamer8"Assault D6401When resolving attacks, it automatically hits.
Meltagun12"Assault 18-4D6When within half range, roll two D6 when inflicting damage and choose the result.
Storm bolter24"Rapid Fire 2401-

Abilities

Acts of Faith
You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
Sacred Rites
At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
Shield of Faith
Models in this unit have a 6+ invulnerable save.
Vanguard
At the start of the first battle round, before the first turn begins, this unit can move as if it were your Movement phase. It must end its move more than 9" from enemy models.

Wargear

Simulacrum Imperialis
Once per phase you can perform one Act of Faith for this unit, even if you have already performed one or more Acts of Faith in that phase.
Incensor Cherub
Once per battle, at the beginning of a phase, that Incensor Cherub can intercede. If it does, that Incensor Cherub is removed from play and you gain one Miracle dice. Roll two D6 and choose one. The Miracle dice can only be used to perform an Act of Faith for this unit and only in this phase.