![Retributor squad](https://images.ctfassets.net/wliqlzq6p5i3/7mk2WF3Z0FJkDDVpHHo1dc/601938ca9ce55a39486b31137900b1f7/retributor-squad.jpg)
Retributor Squad
Power6
Infantry
Abilities: Acts of Faith, Sacred Rites, Shield of Faith, Rites of Fire, Faithful Advance
Weapons: Krak grenades, Frag grenades, Boltgun, Bolt pistol, Heavy flamer, Heavy bolter, Multi-melta
Wargear: Simulacrum Imperialis, Armorium Cherub
Model | Movement | Weapon skill | Ballistic skill | Strength | Toughness | Wounds | Attacks | Leadership | Save |
---|---|---|---|---|---|---|---|---|---|
Retributor | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 7 | 3+ |
Retributor Superior | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | Strength | AP | Damage | Abilities |
---|---|---|---|---|---|---|
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | It automatically hits. |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | When rolling for damage within half range, roll two D6 and choose one. |
Abilities
- Acts of Faith
- You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
- Sacred Rites
- At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
- Shield of Faith
- Models in this unit have a 6+ invulnerable save.
- Rites of Fire
- Add 4" to the range of Heavy Flamers.
- Faithful Advance
- Models in this unit do not suffer penalties from moving and firing Heavy weapons.
Wargear
- Simulacrum Imperialis
- Once per phase you can perform one Act of Faith for this unit, even if you have already performed one or more Acts of Faith in that phase.
- Armorium Cherub
- If a model shoots, you can remove a Armorium Cherub from play to allow that model to immediately shoot again.