![Seraphim squad](https://images.ctfassets.net/wliqlzq6p5i3/343yNqJduRyGMVtr1JTkuj/c5118c93598c66e47a96eff2d3b4eb7c/seraphim-squad.jpg)
Seraphim Squad
Power4
Jump Pack, Fly, Infantry
Abilities: Shield of Faith, Sacred Rites, Acts of Faith, Angelic Visage, Sky Strike
Weapons: Bolt pistol, Plasma Pistol, Chainsword, Power sword, Frag grenades, Krak grenades, Hand flamer, Inferno pistol
Model | Movement | Weapon skill | Ballistic skill | Strength | Toughness | Wounds | Attacks | Leadership | Save |
---|---|---|---|---|---|---|---|---|---|
Seraphim | 12" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 3+ |
Seraphim Superior | 12" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | Strength | AP | Damage | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Plasma Pistol | 12" | Pistol 1 | 7 | -3 | 1 | - |
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack. |
Power sword | Melee | Melee | User | -3 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Hand flamer | 6" | Pistol D6 | 3 | 0 | 1 | It automatically hits. |
Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | When resolving an attack within half range, roll two D6 when inflicting damage and choose one. |
Abilities
- Shield of Faith
- Models in this unit have a 6+ invulnerable save.
- Sacred Rites
- At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
- Acts of Faith
- You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
- Angelic Visage
- Invulnerability saves from Shield of Faith are improved by 1, to a maximum of 4+.
- Sky Strike
- You can deploy this unit in the sky instead of the battlefield. At the end of your Movement phase, you can move this unit from the sky to anywhere on the battlefield more than 9" away from enemy models.
Wargear
- None