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Sisters Repentia

Sisters Repentia

Power2
Infantry
Abilities: Acts of Faith, Sacred Rites, Shield of Faith, Zealot, Martyrdom, Solace in Anguish
Weapons: Penitent eviscerator
ModelMovementWeapon skillBallistic skillStrengthToughnessWoundsAttacksLeadershipSave
Sister Repentia6"3+3+331287+
WeaponRangeTypeStrengthAPDamageAbilities
Penitent evisceratorMeleeMelee -32When resolving attacks, subtract 1 from the hit roll.

Abilities

Acts of Faith
You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
Sacred Rites
At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
Shield of Faith
Models in this unit have a 6+ invulnerable save.
Zealot
When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged, or performed a Heroic Intervention this turn.
Martyrdom
When this unit is destroyed, gain one Miracle dice.
Solace in Anguish
When a model in this unit would lose a wound, roll one D6; on a 5+ that wound is not lost.

Wargear

None