Zephyrim Squad
Power5
Infantry, Jump Pack, Fly
Abilities: Acts of Faith, Sacred Rites, Shield of Faith, Rapturous Blows, Sky Strike, Angelic Visage
Weapons: Bolt pistol, Frag grenades, Krak grenades, Plasma Pistol, Power sword
Wargear: Zephyrim Pennant
Model | Movement | Weapon skill | Ballistic skill | Strength | Toughness | Wounds | Attacks | Leadership | Save |
---|---|---|---|---|---|---|---|---|---|
Zephyrim | 12" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 3+ |
Zephyrim Superior | 12" | 3+ | 3+ | 3 | 3 | 1 | 3 | 9 | 3+ |
Weapon | Range | Type | Strength | AP | Damage | Abilities |
---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Plasma Pistol | 12" | Pistol 1 | 7 | -3 | 1 | - |
Power sword | Melee | Melee | User | -3 | 1 | - |
Abilities
- Acts of Faith
- You can perform an Act of Faith in each phase. You gain one Miracle dice at the beginning of each battle round. Before making a dice roll, you can use Act of Faith to substitute a roll with a one of the dice in the Miracle dice pool.
- Sacred Rites
- At the start of battle, choose a Sacred Rite. 1 – Hand of the Emperor: Add 1 to Advance and charge rolls. 2 – Spirit of the Martyr: If a model is destroyed, roll a D6. On a 5+, it may shoot or attack with a melee weapon before being removed. 3 – Aegis of the Emperor: Add 3 to Deny the Witch tests. 4 – Divine Guidance: When resolving an attack, a wound roll of 6 improves the armor penetration by 1. 5 – The Passion: When resolving melee attacks, a roll of 6 scores an additional hit. 6 – Light of the Emperor: Re-roll Morale tests.
- Shield of Faith
- Models in this unit have a 6+ invulnerable save.
- Rapturous Blows
- Melee weapon wound rolls can be re-rolled.
- Sky Strike
- You can deploy this unit in the sky instead of the battlefield. At the end of your Movement phase, you can move this unit from the sky to anywhere on the battlefield more than 9" away from enemy models.
- Angelic Visage
- Invulnerability saves from Shield of Faith are improved by 1, to a maximum of 4+.
Wargear
- Zephyrim Pennant
- You can re-roll charge rolls if they are within 6" of this unit.